ZLZ Anime Shader

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Features

Hair System

Lighting System

Surface & Stylization

Character FX

Features

Features_Overall

The features of this shader are designed to be divided into two main groups, based on their roles and impact on performance.

1. Locked Features

These features form the core systems of the shader and are designed to be always enabled.

2. On / Off Features

These features are optional, allowing users to enable or disable them as needed.


Texture Character

TextureCharacter

This shader uses two main types of textures, as described below:

1. Main Texture (RGBA)

The primary texture used for rendering the character’s surface.

Parameters

2. Feature Mask (RGB)

A texture used to control the operating areas of various features by masking each channel.

Parameters

Some features may affect the whole character or not work as expected.