ZLZ Anime Shader

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Lighting System

Video ZLZ Anime Shader – Lighting System Overview & Behavior

Base Character Lighting

basecharacterlighting

This section controls the character’s lighting and shadow behavior.

Parameters


Soft Light

softlight

This feature applies a Soft Light color adjustment (blend mode / tone curve) to the character’s color after lighting has been calculated (Final Lit Color).

It enhances contrast and smoothness for a more subtle, softer look, and is applied only to the character’s material, without affecting the scene’s post-processing.

Parameters


Rim Light

rimlight

Rim Light is used to add lighting along the edges of the character to emphasize the silhouette and help the character stand out more clearly from the background. It is well suited for toon- and anime-style characters.

Parameters


Hair Highlight

hairhighlight

Hair Highlight is used to add light highlights to the character’s hair, with the highlight appearing only in areas that receive light.

When the hair is in shadow, the highlight will not be rendered, helping the hair appear more dimensional and improving shape readability.

This feature controls its active area through the Feature Mask (Green Channel).

If no mask is defined in this channel, the Hair Highlight will not be applied.

Parameters