ZLZ Anime Shader

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Surface & Stylization

Video ZLZ Anime Shader – Surface & Stylization Overview

Base Character Colors

basecharactercolors

This section is used to adjust the character’s base color tones. It is designed to allow direct visual tuning through the material, without the need to repeatedly modify texture assets.

Parameters


ToonRampShade

toonrampshade


Outline

outline

Parameters


Metallic

metallic

Metallic is used for character parts made of metal materials, adding shine and surface depth.

If no Feature Mask (Red Channel) is assigned to define the active area, this feature will not be applied.

Parameters


Transparency

transparency

Parameters

Note

To control transparency only in specific areas, set the Alpha Channel in the Main Texture.

Areas with lower Alpha values (darker) will appear more transparent,

while areas with higher Alpha values (brighter) will appear more opaque.