← Back to Home

Grass LOD

The Grass LOD system keeps grass cheap to render by simplifying and culling it based on distance from the camera — full-detail meshes stay near the camera, while faraway grass drops to a lighter mesh or is removed entirely.

Showcase

Grass LOD

Where to Configure

  • All LOD settings live on ZLZ_Global_Grass

Performance

  • Reports information about the grass currently in the scene, so you can see the impact of your LOD settings at a glance

LOD Levels

  • LOD 0 = full-detail grass mesh
  • LOD 1 = low-poly mesh with a reduced instance count
  • Culled = grass is removed entirely
  • You choose which LOD is displayed at each distance range

Settings

  • Debug LOD Distance — visualizes each distance range so you can see where the LOD transitions happen
  • LOD 1 Density — controls how much the grass count is thinned out within the LOD 1 range
  • Distance Fade — blends the transition between LOD ranges so switching looks smooth instead of popping