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v1.4.0 — Character Workflow & Performance Optimization Update
New Features
- Added Normal Map support
- Added Alpha Channel support for masking unwanted Outline areas
- Optimized Shader performance for lower rendering cost and better efficiency
- Added Character Dashboard — a centralized hub designed to make character setup faster and more convenient:
- Faster character setup with Auto Head Bone Detection
- Smooth Normal Bake tool for higher-quality and more optimized Outline rendering
- One-click Tone Mapping setup directly from the Character Dashboard
- Auto Setup Outline Draws to reduce draw calls generated by Outline rendering
- Added ZLZ Shader Optimizer — a tool designed to help analyze and optimize character performance more efficiently:
- Overview of Materials, Shader Cost, and Texture Usage
- Performance Budget presets for PC / Android / iOS
- Toggle Shader features on/off to instantly preview Shader Cost impact
- Compress Texture Size per Material or optimize the entire character at once
Bug Fixes
- Fixed GI Lighting leaking into character shadows causing incorrect shadow colors
- Fixed Filmic Curve incorrectly using Anime Mode Exposure settings