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v1.4.0 — Character Workflow & Performance Optimization Update

New Features

  • Added Normal Map support
  • Added Alpha Channel support for masking unwanted Outline areas
  • Optimized Shader performance for lower rendering cost and better efficiency
  • Added Character Dashboard — a centralized hub designed to make character setup faster and more convenient:
    • Faster character setup with Auto Head Bone Detection
    • Smooth Normal Bake tool for higher-quality and more optimized Outline rendering
    • One-click Tone Mapping setup directly from the Character Dashboard
    • Auto Setup Outline Draws to reduce draw calls generated by Outline rendering
  • Added ZLZ Shader Optimizer — a tool designed to help analyze and optimize character performance more efficiently:
    • Overview of Materials, Shader Cost, and Texture Usage
    • Performance Budget presets for PC / Android / iOS
    • Toggle Shader features on/off to instantly preview Shader Cost impact
    • Compress Texture Size per Material or optimize the entire character at once

Bug Fixes

  • Fixed GI Lighting leaking into character shadows causing incorrect shadow colors
  • Fixed Filmic Curve incorrectly using Anime Mode Exposure settings