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Base Character Lighting

ReceiveShadow_Off
ReceiveShadow_On
Realtime Lighting ReceiveShadow Off
Realtime Lighting ReceiveShadow On
ShadowMask_PointLight_Off
ShadowMask_PointLight_On
Baked ShadowMask Point Light Off
Baked ShadowMask Point Light On

Lighting

This section controls the character’s lighting and shadow behavior.

Parameters

  • Receive Shadow : Enables or disables receiving shadows cast by other objects
    • When to Enable = Allow environmental objects to cast shadows onto characters.
    • When to Disable = Characters that should not receive projected shadows from other objects.
  • Shadow Softness : Controls the softness of Receive Shadows.
    • Lower values = softer and more blurred shadows
    • Higher values = sharper shadows
  • Shadow Edge Smooth : Controls the softness of Receive Shadow edges.
    • Lower values = softer and more blurred shadow edges
    • Higher values = sharper shadow edges

SoftShadow

Tip: For maximum effect, make sure Soft Shadows is enabled in the URP Renderer Asset. Without it, shadow softness may appear limited.


  • Reject Self-Shadow : Enable this option when you want the character to receive shadows from the environment while preventing shadows cast by the character itself.
  • Reject Self-Shadow Distance : Controls the distance threshold used to remove self-shadowing.
    • Lower values = more self-shadows are preserved
    • Higher values = fewer self-shadows are visible, or they may be completely removed

      Tip: Increase this value until unwanted self-shadows disappear while keeping shadows from other objects intact.


  • Contact Self-Shadow : Enables contact shadows cast by the character itself, commonly used to render hair shadows on the face.
  • Additional Light Intensity : Controls the intensity of secondary lights such as Point Lights and Spot Lights; this value does not affect the main Directional Light in the scene