← Back to Home

← All versions

v1.5.0 — Texture Mask & Character Effects Update

New Features

  • Added configurable Texture Mask Channel assignments for Shader features
  • Added Specular support for stylized highlights on characters and materials
  • Added Outline Selection support for character highlighting and target indication
  • Added Dither Camera Fade for automatic camera obstruction fading
  • Added Dither Occlusion Fade for automatic object occlusion fading
  • Added Texture Mask Packer — a tool designed to simplify texture mask creation and management:
    • Pack multiple mask textures into RGBA channels
    • Preview channel assignments before packing
    • Generate optimized mask textures for Shader features

Improved Workflow

  • Added runtime helper scripts to make FX features easier to set up and ready to use with minimal configuration