← Back to Home
v1.5.0 — Texture Mask & Character Effects Update
New Features
- Added configurable Texture Mask Channel assignments for Shader features
- Added Specular support for stylized highlights on characters and materials
- Added Outline Selection support for character highlighting and target indication
- Added Dither Camera Fade for automatic camera obstruction fading
- Added Dither Occlusion Fade for automatic object occlusion fading
- Added Texture Mask Packer — a tool designed to simplify texture mask creation and management:
- Pack multiple mask textures into RGBA channels
- Preview channel assignments before packing
- Generate optimized mask textures for Shader features
Improved Workflow
- Added runtime helper scripts to make FX features easier to set up and ready to use with minimal configuration