← Back to Home

LightSweep

LightSweep

lightsweep

Light Sweep is a feature that adds a moving light effect sweeping across an object.

It is used to showcase equipment or important elements, such as weapons, high-tier items, characters during upgrades, or special moments.

When this feature is enabled, the effect plays immediately and runs in a continuous loop based on the configured values.

Parameters

  • LightSweepIntensity : Controls the brightness of the light sweep

    (higher values make the light more pronounced)

  • LightSweepDuration : Duration of one sweep cycle (seconds)
  • LightSweepDelay : Delay after one cycle ends before the next cycle starts (seconds)
  • LightSweepWidth : Width of the light sweeping across the object

    (lower values = narrower light / higher values = wider light)

  • LightSweepSoftness : Controls the sharpness of the light edges

    (lower values = sharper edges / higher values = softer edges)

  • LightSweepStart : Starting point of the Light Sweep
  • LightSweepEnd : Ending point of the Light Sweep
  • LightSweepDirX : Controls the sweep direction on the X axis (1 = right → left / -1 = left → right)
  • LightSweepDirY : Controls the sweep direction on the Y axis (1 = top → bottom / -1 = bottom → top)
  • LightSweepDirZ : Controls the sweep direction on the Z axis

    (1 = back → front / -1 = front → back)

Light Sweep directions can be combined.

For example:

`LightSweepDirX = 1` and `LightSweepDirY = 1` will result in a diagonal sweep toward the upper-right direction.